复制 该存储库用于共享预训练的模型并从给定的文本生成图像。 所有模型均由 + 进行训练,并具有不同的训练代码和BPE模型。 如果您想训练DALLE,请转到并支持他们重现更好的DALLE模型 :airplane: 笔记本包括 文字到图像的生成 预先训练的CLIP重新排名 根据给定的裁剪图像生成其余图像 用法 安装要求 $ pip install -r requirements 安装DeepSpeed 请按照的说明安装DeepSpeed 楷模 在下面下载模型并将其保存在预先训练的文件夹中 查看型号细节 数据集 下载 密码 细节 古巴200 v9ge 古巴200 47w1
2022-12-07 01:55:55 14.25MB JupyterNotebook
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GhostNet的PyTorch实施 如GhostNet中所述重现GhostNet架构的由Kai Han,Yunhe Wang,祁天,郭建元,徐纯景,关于框架的ILSVRC2012基准。 预训练模型 建筑学 # 参数 MFLOPs 前1名/前5名准确性(%) 5.181百万 140.77 73.636 / 91.228 from ghostnet import ghostnet net = ghostnet () net . load_state_dict ( torch . load ( 'pretrained/ghostnet_1x-9c40f966.pth' )) 培训策略 8个GPU上的批处理大小为1024 初学率0.4 重量衰减0.00004 辍学率0.2 BN重量无衰减 我们将上述设置保持不变,并使用以下不同的训练技术进行实验,以进行消融和繁殖。 在预热阶段,学
2021-12-24 09:17:57 18.68MB pytorch imagenet pretrained-models reproduction
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"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio.
2021-05-08 09:03:16 11.5MB 关卡设计 game design blueprint
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Halftoning lecture 了解什么事色彩抖动、色彩半色调 国外的讲稿,很详细 有实例和图片
2019-12-21 22:07:28 1.52MB half toning color reproduction
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Sound Reproduction - Loudspeakers And Rooms (Floyd Toole).rar PDF 文件
2019-12-21 21:31:37 14.18MB PDF Sound Reproduction Loudspeaker
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"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio. Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored. Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of: Knowing what you are going to create How the game environment is going to look How the level will play Location, theme and setting of your game environment or level design Creating a top-down layout Defining and designing objectives, obstacles and scripted events Knowing your project purpose Collecting photo reference Creating a story Visual development Creating to do lists, a plan of action Rushing into a level design or game environment without planning will most likely result in unfinished project. All you need is a solid plan of what your environment is going to look and play like prior to creating it. "Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process. After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction. Table of Contents Inner Cover Legal: Copyright, Trademarks, Disclaimers Acknowledgements Table of Content: The Secret Behind Preproduction Blueprint 11 Step Planning Overview How to Follow “Preproduction Blueprint” Playable Level or Stand-Alone Game Environment Step 1: Ideas Step 2: Setting, Location and Theme Step 3: Project Purpose Step 4: Feat
2019-12-21 18:54:18 11.92MB Blueprint Game Designs
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