可用于UnityVR开发,3D游戏开发,高清天空盒子Skybox素材,游戏环境背景素材,无水印。 让你身临其境的天空盒子,各类题材丰富,都是辛苦搜罗所得的高清exr格式,可以直接用于Unity开发,特别是VR游戏的开发。 内景、外景、城市、乡间、日出,夜晚,欧式宫殿,中式园林,应有尽有,可以在我的下载频道选择需要的下载。 注意,由于是高清,所以体积较大(大的可以达到500M),请下载前预留合适的空间。 使用方法: 1-导入Unity后将图片的Shape转换成cube形式, 2-创建空Material,并转换成Cube/skybox形式, 3-将图片拖入新建的SkyboxMaterial, 4-用刚创建的Material代替项目中原本的系统默认Skybox
2022-06-15 16:06:35 250.09MB unity vr skybox 虚拟实境
可用于UnityVR开发,3D游戏开发,高清天空盒子Skybox素材,游戏环境背景素材,无水印。 让你身临其境的天空盒子,各类题材丰富,都是辛苦搜罗所得的高清exr格式,可以直接用于Unity开发,特别是VR游戏的开发。 内景、外景、城市、乡间、日出,夜晚,欧式宫殿,中式园林,应有尽有,可以在我的下载频道选择需要的下载。 注意,由于是高清,所以体积较大(大的可以达到500M),请下载前预留合适的空间。 使用方法: 1-导入Unity后将图片的Shape转换成cube形式, 2-创建空Material,并转换成Cube/skybox形式, 3-将图片拖入新建的SkyboxMaterial, 4-用刚创建的Material代替项目中原本的系统默认Skybox
2022-06-15 16:06:34 260.89MB vr unity skybox 天空盒子
Twitter的分布式自增ID雪花算法snowflake (Java版)
2022-06-09 07:46:07 3KB snowflake
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BLAKE算法的硬件实现研究.doc
2022-05-29 14:06:53 4.24MB 算法 文档资料
lakeshorexz游戏开发工具无需编程,适用于初学编程或爱好制作游戏的朋友们使用,中文界面,软件重在锻炼严谨的逻辑思维,每个场景,动作,监听事件,触发事件等都需要严谨的逻辑关系。可作为学习编程的辅助软件
2022-05-28 09:08:23 29.94MB 游戏 源码软件
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地球物理matlab源代码我的湖 这是Mylake GitHub页面。 有关更多信息以及Aemon-J模型库中的模型描述,请参见此处的Wiki。 看 MyLake是用Matlab编写的基于1D过程的湖泊模型。 它是作为开源项目开发的,目前在挪威水科学研究所(NIVA),赫尔辛基大学(芬兰)和拉瓦尔大学(加拿大)进行开发。 所有版本均可根据要求提供(请参见下文),但是只有公开发布的版本。 MyLake还是正在进行的Lake EnsemblR研究工作的一部分,该研究正在进行中的R中一维流体动力学建模: MyLake v1.2.1(2007) 这是MyLake的原始版本。 MyLake v1.2模拟湖泊的水动力,冰和雪的厚度,光子收支,磷的形成,藻类动力学(2个池)和沉积物与水的相互作用(盒模型)。 出版物:Saloranta,TM; Andersen,T.,MyLake-多年的湖泊模拟模型代码,适用于不确定性和敏感性分析模拟。 Ecol。 模型。 2007,207(1),45-60。 接触: 代码:此存储库中的“ master”分支。 手动的: 。 也可以在这里参阅get-goint表:
2022-05-27 16:49:48 477KB 系统开源
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数据糊shujuhuuu
2022-05-23 21:06:02 343KB datalake
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For many people, smartphones have become an extension of themselves. Now running on over 2 billion monthly-active devices, Android is the most common smartphone operating system in use world-wide, with users installing an average of 50 apps each, resulting in over 94 billion apps downloaded from the Play app store in 2017 alone. Ubiquitous and indispensable, smartphones are so advanced and personal that studies have shown people become anxious if they misplace their device, lose connectivity, or run low on battery. In the 10 years since launching in 2008, Android has expanded beyond mobile phones to become a development platform for a wide range of hardware, with 24,000 devices from over 1,300 brands, including everything from tablets to televisions, watches, cars, and Internet of Things (IoT) devices. Over the same period, there have been 28 platform and SDK releases. These innovations, combined with the size of the ecosystem, provide unparalleled opportunities for developers to create innovative new applications for a global audience of users. Android offers an open platform for mobile application development. Without artificial barriers, Android developers are free to write apps that take full advantage of an incredible range of devices. Using Google Play for distribution, developers can distribute free and paid applications to compatible Android devices globally. This book is a hands-on guide to building Android applications for all Android devices. It’s written based on version 8.1 of the Android SDK, using Android Studio 3.1. Chapter by chapter, it takes you through a series of sample projects, each introducing new features and techniques to get the most out of Android. It covers all the basic functionality to get started, as well as the information for experienced mobile developers to take full advantage of the features of Android, to enhance existing products or create innovative new ones. The Android team releases a new major platform every year, a new version of Android Studio every few months, and incremental changes to Jetpack, such as the support library and Android Architecture Components, many times each year. With such rapid release cycles, there are regular changes, additions, and improvements to the tools, platform APIs, and development libraries you’ll use—and which are described in this book. To minimize the impact of these changes, the Android engineering team works hard to ensure backward compatibility. However, future releases will date some of the information provided in this book, and not all active Android devices will be running the latest platform release. To mitigate this, wherever possible, we have used backward-compatible support libraries, and included details on which platform releases support the functionality described—and which alternatives may exist to provide support for users of devices running earlier platforms. Further, the explanations and examples included will give you the grounding and knowledge needed to write compelling mobile applications using the current SDK, along with the flexibility to quickly adapt to future enhancements.
2022-05-23 17:36:00 18.97MB Reto Meier Ian Lake
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Q学习的冰冻湖 Q-Learning算法已在游戏《冰湖》中进行测试。 技术 该项目是通过使用nodejs和electronic的javascript实现的。 这个怎么运作 该游戏与gym.openai 相同 在这个游戏中,特工必须经过抽签才能达到目标“ G”并获得1分的奖励,否则将不给予奖励。 它可以从四个要在环境中执行的动作中进行选择,这些动作是:左移,右移,向上和向下。 字母“ S”是安全的起始位置,字母“ F”是冻结的表面,也很安全。 如果特工发现一个“ H”洞,它将掉落,结束游戏并开始下一个情节。 由于湖的表面被冻结了,特工有机会滑倒并滑到不想去的位置。 结果 通过项目中使用的参数,获得了Q表。 这是最终的Q表,代表了座席在培训阶段所获得的经验。 每一列都是业务代表根据状态可立即获得以及将来获得的奖励(向左,向右,向上和向下)采取该行动的概率。 正如所言。 而且每
2022-05-17 15:28:25 175KB JavaScript
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可用于UnityVR开发,3D游戏开发,高清天空盒子Skybox素材,游戏环境背景素材,无水印。 让你身临其境的天空盒子,各类题材丰富,都是辛苦搜罗所得的高清exr格式,可以直接用于Unity开发,特别是VR游戏的开发。 内景、外景、城市、乡间、日出,夜晚,欧式宫殿,中式园林,应有尽有,可以在我的下载频道选择需要的下载。 注意,由于是高清,所以体积较大(大的可以达到500M),请下载前预留合适的空间。 使用方法: 1-导入Unity后将图片的Shape转换成cube形式, 2-创建空Material,并转换成Cube/skybox形式, 3-将图片拖入新建的SkyboxMaterial, 4-用刚创建的Material代替项目中原本的系统默认Skybox
2022-05-13 17:06:36 271.01MB vr unity skybox 天空盒子