该工具集便于unity3d程序员快捷开发,集成了许多方法,可以在游戏中直接调用,具体用法,网上有很多资料。
2019-12-21 22:17:36 430KB unity插件
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常年在assetstore备受欢迎的插件,用于检测无用资源,优化游戏.
2019-12-21 21:59:56 267KB 优化插件
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Super ScrollView for UGUI.unitypackage 好用的unity滚动菜单插件
2019-12-21 21:59:34 5.02MB unity插件
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本资源为Unity插件OpencvForUnity,不过资源本身过大,无法直接上传,所以,该为资源网盘链接文本,如链接失效文本中有联系方式,亲测可用!
2019-12-21 21:46:00 98B Unity插件
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一款Untiy的日期选择插件,非常好用,功能强大,分享出来给大家用。
2019-12-21 21:45:00 2.12MB unity插件
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UniMerge Unity将不同场景模型合并的专用插件 版本1.7.5 插件来自互联网 仅供学习使用
2019-12-21 21:28:42 168KB UnityAsset UniMerge Unity插件
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unity语音识别插件USpeaker
2019-12-21 21:24:11 334KB unity插件
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unity水插件大全,一共7个:Obi_fluid,Screen Space Fluids Pro 0.3,uFlex 0.55,DCG Water Shaders v1.7,Flow Machine,Fluvio Pro 3.0.0b11,RoadPathTool+v1.1
2019-12-21 21:21:14 98.03MB unity插件
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QHierarchy 4.3,Unity 层级编辑器强化插件,对Unity Hierarchy视图的加强插件,可以显示很多有用信息,帮助对场景的编辑和游戏对象的识别
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The complete Visual Behaviour Authoring framework for Unity, empowering you to create advanced AI Behaviours and Logic, including three separate, fully featured, yet seamlessly interchangeable modules for you to choose and easily add in your game: • Behaviour Trees • Hierarchical State Machines • Dialogue Trees NodeCanvas is a production ready framework used by many awesome games including Kim, Pamela, Hurtworld, Shroud of the Avatar, Kingdom and Ghost of a Tale. [Games Showcase] Feature Highlights ------------------------------------- • Choose the right tool for the task at hand. • Design reactive Behaviour Trees and Hierarchical State Machines within an intuitive, designer friendly visual node editor: (Full Undo/Redo, Zoom In/Out, Multi-selection, Duplication, Copy/Pasting, JSON Import/Export, Groups, Comments and more) • Use local & global variables of any type, visually or in code, for creating reusable and actor-oriented, parametric behaviours, optionally saving and loading those variables between gaming sessions. • Data Bind variables with any component property of any type directly. • Sync variables automatically over the network using UNET, for creating multiplayer games. • Visually Debug behaviours with realtime, colorful and informative runtime debugging. • Live Edit everything while in play mode to perfectly understand your design goals and how to achieve them. • Utilize any existing code directly with advanced and extremely fast Reflection Tasks, automatically integrating Unity's and 3rd Party asset APIs. • Work with Lists/Arrays, Enums, Interfaces and pretty much ANY Variable Type you need out-of-the-box. • React to world changes and transfer data using the built-in Event System. • Reuse and Bind made behaviours among any number of different agents. • Organize your designs using Behaviour Sub-Trees and Sub-State Machines. • Extend NodeCanvas Framework to create your own Actions, Conditions, Nodes or even completely new modules with the e
2019-12-21 21:15:50 1.32MB Unity插件 行为树
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