是我在一本书上面找到的,我抄的不是很好,有兴趣可以下来看看。
2023-09-14 06:03:36 61KB c#、TXT
1
使用C#编写,可以在.net 4.0,mono 2.8下使用。 支持SNMP V1, V2, V3。 可以发送SNMP请求并接收回应。 可以发送接收TRAP。 可以接收SNMP请求并发送回应。 代码中文注释。 http://snmpmessenger.codeplex.com/
2023-09-12 12:31:09 146KB snmp c#
1
c# IC卡应用 c# IC卡应用 c# IC卡应用 c# IC卡应用 c# IC卡应用 c# IC卡应用
2023-09-10 20:42:15 115KB c# IC卡
1
一款很不错的录音程序,附带源代码,自行编译: 如遇到内存不能读写错误(103行),请把编译 CPU Type 从“Any CPU”改为“x86”即可。 部分代码: public const string WaveAudio = "waveaudio"; public const uint MM_MCINOTIFY = 0x3B9; public const uint MCI_NOTIFY_SUCCESSFUL = 0x0001; public const uint MCI_NOTIFY_SUPERSEDED = 0x0002; public const uint MCI_NOTIFY_ABORTED = 0x0004; public const uint MCI_NOTIFY_FAILURE = 0x0008; public const uint MCI_OPEN = 0x0803; public const uint MCI_CLOSE = 0x0804; public const uint MCI_PLAY = 0x0806; public const uint MCI_SEEK = 0x0807; public const uint MCI_STOP = 0x0808; public const uint MCI_PAUSE = 0x0809; public const uint MCI_RECORD = 0x080F; public const uint MCI_RESUME = 0x0855; public const uint MCI_SAVE = 0x0813; public const uint MCI_LOAD = 0x0850; public const uint MCI_STATUS = 0x0814; public const uint MCI_SAVE_FILE = 0x00000100; public const uint MCI_OPEN_ELEMENT = 0x00000200; public const uint MCI_OPEN_TYPE = 0x00002000; public const uint MCI_LOAD_FILE = 0x00000100; public const uint MCI_STATUS_POSITION = 0x00000002; public const uint MCI_STATUS_LENGTH = 0x00000001; public const uint MCI_STATUS_ITEM = 0x00000100; public const uint MCI_NOTIFY = 0x00000001; public const uint MCI_WAIT = 0x00000002; public const uint MCI_FROM = 0x00000004; public const uint MCI_TO = 0x00000008; // Structures [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_OPEN_PARMS { public IntPtr dwCallback; public uint wDeviceID; public IntPtr lpstrDeviceType; public IntPtr lpstrElementName; public IntPtr lpstrAlias; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_RECORD_PARMS { public IntPtr dwCallback; public uint dwFrom; public uint dwTo; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_PLAY_PARMS { public IntPtr dwCallback; public uint dwFrom; public uint dwTo; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_GENERIC_PARMS { public IntPtr dwCallback; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_SEEK_PARMS { public IntPtr dwCallback; public uint dwTo; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_SAVE_PARMS { public IntPtr dwCallback; public IntPtr lpfilename; } [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi)] public struct MCI_STATUS_PARMS { public IntPtr dwCallback; public uint dwReturn; public uint dwItem; public uint dwTrack; } ; // Functions [DllImport("winmm.dll", CharSet = CharSet.Ansi, BestFitMapping = true, ThrowOnUnmappableChar = true)] [return: MarshalAs(UnmanagedType.U4)] public static extern uint mciSendCommand( uint mciId, uint uMsg, uint dwParam1, IntPtr dwParam2); [DllImport("winmm.dll", CharSet = CharSet.Ansi, BestFitMapping = true, ThrowOnUnmappableChar = true)] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool mciGetErrorString( uint mcierr, [MarshalAs(UnmanagedType.LPStr)] System.Text.StringBuilder pszText, uint cchText); } }
2023-09-10 20:39:26 576KB c# record 录音 源码
1
要用本文的方法生成PDF文件,需要两个控件:itextsharp.dll和ICSharpCode.SharpZipLib.dll,由于示例代码实在太多,我将代码全部整理出来. 利用iText五步创建一个PDF文件:helloword。 第一步,创建一个 iTextSharp.text.Document对象的实例: Document document = new Document(); 第二步,为该Document创建一个Writer实例: PdfWriter.getInstance(document, new FileStream("Chap0101.pdf", FileMode.Create)); 第三步,打开当前Document document.Open(); 第四步,为当前Document添加内容: document.Add(new Paragraph("Hello World")); 第五步,关闭Document document.Close();
2023-09-06 05:43:23 673KB C# Vs2008 PDF itextsharp
1
为此ActiveX做安装包,以用于客户机上手动安装。使用.net做的ActiveX无法直接使用Regsvr32.exe进行安装注册。 VS会生成cab、msi、setup.exe三种类型的文件
2023-09-04 20:22:22 19KB c# ActiveX
1
针对目前C/S模式下编写的应用程序可维护性差的特点,提出了一套自动在线升级的解决方案,分析了在线升级的困难及实现原理,并给出了实现升级的部分代码,具有实际参考价值和现实意义
2023-09-04 20:19:33 48KB 自动在线升级
1
切换 mxd的数据源 可以切换成sde的 也可以切换成mdb的
2023-08-30 07:15:10 56KB AE 切换数据源
1
Unity3d脚本编程 使用C#语言开发跨平台游戏,适用于新手,本书全面系统地介绍了基于C#的Unity 3D跨平台开发,涉及Unity 3D 跨平台原理分析、Unity 3D 和Mono 的结合,以及在游戏脚本编程中使用C#语言
2023-08-29 20:45:27 74.5MB c#
1
利用C#实现条形图、饼图的绘制,很简单,部分源代码参考了网上资源。
1